In one of our coding katas one of the pairs asked the question how to

find out, if a number is prime. I knew a simple algorithm, because I

solved the first few challenges on Project

Euler - but I did not know that Ruby has

prime support out of the box.

This week I want to share my notes on my read of

prime.rb. Part

of Ruby 1.9.3 ..

## Some tweaks to Integer

```
class Integer
def Integer.from_prime_division(pd)
Prime.int_from_prime_division(pd)
end
def prime_division(generator = Prime::Generator23.new)
Prime.prime_division(self, generator)
end
def prime?
Prime.prime?(self)
end
def Integer.each_prime(ubound, &block) # :yields: prime
Prime.each(ubound, &block)
end
end
```

If you require 'prime' you get some extra functions on integers.

You can check if a number is prime, can generate all prime numbers up to

a certain upper bound or execute a prime factor decomposition.

### Examples

```
21.prime? #=> false
100.prime_division # => [[2, 2], [5, 2]]
# Prints all primes up to 20
Integer.each_prime(20) { |prime| puts prime }
# Reverses a prime_division
Integer.from_prime_division(21.prime_division)
```

The prime devision returns nice pairs - the prime and how often it's a

divisor of the number.

For example:

4 = 2 * 2 => [[2,2]]

12 = 2 * 2 * 3 => [[2, 2], [3, 1]]

## The generators

Prime.rb contains several different generators for prime numbers.

They inherit from the same abstract base class.

```
class PseudoPrimeGenerator
include Enumerable
def initialize(ubound = nil)
@ubound = ubound
end
def upper_bound=(ubound)
@ubound = ubound
end
def upper_bound
@ubound
end
def succ
raise NotImplementedError, "need to define `succ'"
end
def next
raise NotImplementedError, "need to define `next'"
end
def rewind
raise NotImplementedError, "need to define `rewind'"
end
def each(&block)
return self.dup unless block
if @ubound
last_value = nil
loop do
prime = succ
break last_value if prime > @ubound
last_value = block.call(prime)
end
else
loop do
block.call(succ)
end
end
end
alias with_index each_with_index
def with_object(obj)
return enum_for(:with_object) unless block_given?
each do |prime|
yield prime, obj
end
end
end
```

Every generator has an upper bound and has to be able to supply the next

prime number or start over from scratch.

Intersting is also the each method, that stops executing if the upper

bound is reached. Its kind of obvious after you have read it - but it

never occured to me, that you can (or might want to) modify each in this

way if necessary - but for primes it makes sense of course, unless you

are really patient..

There are 3 generators that are implemented in prime.rb:

### EratosthenesGenerator

```
class EratosthenesGenerator < PseudoPrimeGenerator
def initialize
@last_prime = nil
super
end
def succ
@last_prime = @last_prime ? EratosthenesSieve.instance.next_to(@last_prime) : 2
end
def rewind
initialize
end
alias next succ
end
```

This generator is based on the Sieve of

Eratosthenes.

If the first prime number is found you start to cross out all its

multiples and repeat this process for the next prime etc. (see below).

Of course this only works with an upper bound - otherwise you would

cross out numbers for a very long time..

Picture created by Skoop (License: CC BY-SA 3.0)

Sieving numbers is faster than pure brute-forcing but you have to keep track of the number that are not prime, which is memory-intensive.

This generator is also the default generator in prime.rb, if you want to use Integer.each_prime() to iterate over all primes.

### Trial Division

```
class TrialDivisionGenerator<PseudoPrimeGenerator
def initialize
@index = -1
super
end
def succ
TrialDivision.instance[@index += 1]
end
def rewind
initialize
end
alias next succ
end
```

The TrialDivisionGenerator is a brute force generator. It divides the integer through all integers smaller to its square root. The TrialDivision class itself has some more tricks in it, to make it faster - but thats pretty much it.

Interesting is how its used. Have a close look at the succ function. It calls the trial divsion like this:

```
TrialDivision.instance[prime_number]
```

TrialDivision calcuates all prime numbesr up to this index, saves them in its @primes variable and then returns the result.

```
def [](index)
while index >= @primes.length
#calculate the number and push it to primes
end
return @primes[index]
end
```

To be honest I was quite supprised - and I am not sure, if I like that syntax. Its not really clear what this will do from the outside.

Another aspect is that the next time you iterate over a set of primes they are cached already. On the other hand this means that the highest prime you can calculate is limited by the amount of your RAM and not of the time you invest to brute-force. (I guess that is no big concern in most cases, since brute forcing is so slow after a few minutes, that it makes no big difference)

The TrialDivision generator is not used in the rest of the file.

### Generator 23

This is should be the fastest generator of them all - it also does not consume memory. But - its a fake.. You can try to figure out why: If you can't you can read the original file - it's commented in there of course đŸ˜‰

```
class Generator23 < PseudoPrimeGenerator
def initialize
@prime = 1
@step = nil
super
end
def succ
loop do
if (@step)
@prime += @step
@step = 6 - @step
else
case @prime
when 1; @prime = 2
when 2; @prime = 3
when 3; @prime = 5; @step = 2
end
end
return @prime
end
end
alias next succ
def rewind
initialize
end
end
```

This generator is used to do the prime division. And to check if a number is prime. Its just a speed improvement - you will see why in a second.

## Putting it all together

```
class Prime
include Enumerable
@the_instance = Prime.new
def initialize
@generator = EratosthenesGenerator.new
warn "Prime::new is obsolete. use Prime::instance or class methods of Prime."
end
class << self
extend Forwardable
include Enumerable
# Returns the default instance of Prime.
def instance; @the_instance end
def method_added(method) # :nodoc:
(class<< self;self;end).def_delegator :instance, method
end
end
def each(ubound = nil, generator = EratosthenesGenerator.new, &block)
generator.upper_bound = ubound
generator.each(&block)
end
def prime?(value, generator = Prime::Generator23.new)
value = -value if value < 0
return false if value < 2
for num in generator
q,r = value.divmod num
return true if q < num
return false if r == 0
end
end
def int_from_prime_division(pd)
pd.inject(1){|value, (prime, index)|
value *= prime**index
}
end
def prime_division(value, generator= Prime::Generator23.new)
raise ZeroDivisionError if value == 0
if value < 0
value = -value
pv = [[-1, 1]]
else
pv = []
end
for prime in generator
count = 0
while (value1, mod = value.divmod(prime)
mod) == 0
value = value1
count += 1
end
if count != 0
pv.push [prime, count]
end
break if value1 <= prime
end
if value > 1
pv.push [value, 1]
end
return pv
end
end
```

The Prime class puts this all together. As you can see the each() method employs the EratosthenesGenerator - it has to delive proper primes and sieving is faster, then mere brute force.

The prime? method on the other hand, uses Generator23 - because it does trial division from the smallest number up. Even if some of the numbers the Generator are no primes, the result will not change - in fact you could even use all natural numbers..

The prime_division function also uses trial division from the lowest generated number up. This way a bigger number will not divide without rest again - unless its a real prime and a prime factor.

So using Generator23 - that only returns numbers that are not divisible by 2 or 3 - is a speed improvement.

## Bottom line

Some questions remain after reading this file:

- Why is there a TrialDivision generator, that is not really in use?
- Do tests exist?

I like how this file reads. It has functions that are quite short and focused. It's really awesome that Ruby has some built-in tools for playing around with prime numbers.

This file seems to be a good foundation, to build other prime number generators upon. For example the Sieve of Atkins comes to mind (even to me as a prime number noob ;)..

As always: I invite you to read the code - especially if you are interested in prime numbers.

June 11, 2014 at 12:41 pm

I always put "fortune | cowsay" in .bash_profile. Things like this makes life awesome(r).

July 13, 2014 at 11:00 am

This sounds like a great idea đŸ™‚